![]() ![]() ![]() Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. ![]() Destroying the transform component is not allowed. If you want to destroy the game object, please call 'Destroy' on the game object instead. Third, I followed the Roll a Ball tutorial to the letter, yet I am still seeing dozens of errors in the build log as it builds:Ģ112: Can't destroy Transform component of 'Pickup (5)'. Why did I need to do this to cloud build? Why doesn't the Unity editor simply upload the files directly to their servers to perform the build? They have to download them from Bitbucket anyway! Second, I had to go through all the trouble of setting up a bitbucket account and creating a git repository. Still, the documentation about this should be a lot clearer, because I wasted a ton of time on a pointless endeavor. My initial impressions of it aren't good either.įirst, it appears that you can't build iOS apps via the cloud, which makes no sense and is the whole reason I went through all the steps of setting up cloud builds. ![]()
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